SALLY
Sally Kellaway
KELLAWAY
Fractional Product Lead · AI

I build AI that ships — and the teams that ship it.

AI products shipped at Apple and Microsoft, including Siri, which handles more than 2.5 billion requests a day.

In a
Nutshell

The hardest part of an AI product is almost never the model. It is the stretch between a demo that works and a thing people use, and that is the stretch I work in.

For the last several years I have done that inside Apple and Microsoft, on an assistant that handles more than 2.5 billion requests a day and on enterprise AI features, and before that in game audio, VR and a 3D audio hardware startup. The through line is the same one every time: find the real problem, get it agreed, and make the shipping boring.

Alongside that, I am part-way through an INSEAD Executive MBA in Rio de Janeiro.

Beyond Work
🇧🇷 Learning Portuguese🎹 Learning Piano🍷 Fine dining & wine💃 Forró & Tango dancing
Work With Me

I help companies turn AI from experiment into shipped product, and build the product muscle to keep doing it.

Project

AI Product Enablement

Four to eight weeks, one outcome, a fixed fee.

For a team with an AI mandate and a feature that has stalled, or a launch with no agreed definition of working. We find the real problem, agree what “working” means in a way engineering will not argue with, and move it.

Retainer

Fractional Product Lead

An ongoing retainer, embedded with your team.

For a scale-up past founder-led product, or the Brazilian arm of a multinational with no product function of its own. I own the roadmap and the trade-offs, and build the operating habits so the function outlasts the engagement.

Things that shipped.

Explore by
83→99%first-use availabilitySiri First-Use Availability
Siri First-Use AvailabilityRead the story →
2.5B+Siri requests a daySiri AI
Siri AIRead the story →
5platforms, 5 release trainsRealityKit Audio APIs
RealityKit Audio APIsRead the story →
12–15%less travel timeD365 Resource Scheduling
D365 Resource SchedulingRead the story →
5×daily usage, 65% acceptanceD365 Marketing Content Ideas
D365 Marketing Content IdeasRead the story →
1000sof gamesFMOD Global Adoption
FMOD Global AdoptionRead the story →
110+VR sites worldwideZero Latency VR — Immersive Audio Design
Zero Latency VR — Immersive Audio DesignRead the story →
20+developer partnersOSSIC Developer Program
OSSIC Developer ProgramRead the story →

See everything that shipped →

Going DEEPER
In Progress

LATAM AI Market Analysis

An interactive map of where AI funding flows — and where it doesn't — across Latin America.

Explore
New

Where the Human Goes

A first-person POV on running AI like a workforce: what I delegate, and what I never will.

Explore
New

Building an AI Executive Assistant

Turning a general-purpose assistant into a second brain: the five-layer architecture, and what still doesn't work.

Explore
New

The Coffee Experiment

Pricing & A/B-testing a fictional coffee app — applying microeconomics to software, in public.

Explore
How I Got Here
The Creative Foundation

My first product was a sound effect for a SEGA game. I built audio systems at SEGA Studios Australia, wrangled motion capture for the London 2012 Olympics game, and realized I was just as obsessed with how creative work reached people as with the work itself. Then I joined Firelight Technologies and helped grow FMOD — the audio middleware behind thousands of games — from niche tool to industry standard. I was on planes constantly, learning that the best products win by making developers' lives easier.

Zero Latency VR came next. I designed immersive audio for what became a global franchise — 110+ VR entertainment sites and counting. While there, I founded VRCC Australia, a nonprofit community for VR, AR, and MR professionals. Not because anyone asked me to. Because the industry needed it and nobody else was doing it.

Then came OSSIC, a hardware startup building 3D audio headphones. As Creative Director, I built the developer program from nothing — recruiting 20+ partners, contributing to investor materials, and shipping 80 developer units. The company closed before its production run of 13,000 units shipped. The instincts I built there did.

The Big-Tech Upgrade

Microsoft hired me as a designer. Within three years, I was design lead on enterprise prototypes and applications for HoloLens 2, and demoed my team's work to Satya Nadella. Then I crossed into Product Management — and the numbers got serious.

I found a GPT feature in Dynamics 365 that was underperforming and nobody wanted to own. I took it, rebuilt the approach, and drove a 5x increase in daily usage within two months. I ran 20+ enterprise customer engagements — not to check a box, but because I wanted to hear what users actually said when the sales team wasn't in the room.

Apple recruited me to manage the audio developer APIs for Vision Pro. I shipped RealityKit Audio APIs across visionOS, iOS, and macOS, delivered a WWDC session on spatial audio, and was promoted twice. At Apple I moved from Vision Pro to Siri. Without a formal mandate, I named first-use availability as the north-star metric for Siri AI's launch and drove it from 83% to 99%. Since July 2026 I have led legacy Siri through its transition to Siri AI.

The Intentional Move

I'm in Rio de Janeiro now. I did not end up here. I chose here.

My husband and family moved here, so I did too. I chose INSEAD's Executive MBA to add the commercial and P&L muscle that turns operators into business leaders.

Apple and Microsoft taught me to ship at scale. Games, VR and a hardware startup taught me to build from zero. I bring both to teams that need them at once.

THE Credentials
INSEAD
INSEAD Executive MBA (GEMBA)
In progress
Electives: Corporate Finance, Executive Management, Strategy
Master of Design Science (Audio & Acoustics)
University of Sydney, 2014 — Dean's List for Academic Excellence
Bachelor of Music Technology (Honours)
Griffith University, 2009

Board of Directors — Game Audio Network Guild (2018–present). Technical Committee — AES Audio for VR (2018–present). Co-chair — AES Audio for Virtual & Augmented Reality Workshops (2020). Co-chair — GameSoundCon VR Audio Conference Track (2018–2020).

HELLO

Got an AI feature nobody is using, or a launch with no agreed definition of working? Tell me what has stalled. The first half hour is free.

Based in Rio de Janeiro, Brazil
Fractional product lead. AI product enablement projects, or an ongoing retainer.
Book a call sal@oisally.com
English (native) · Portuguese (developing)